Then, although Archers and Snipers cannot fight adjacent units, they can be deadly at long range if the target is kept at a distance. Pegasus riders have little limits on where they can move, and while units like Berserkers and Pirates are not quite as mobile, they can still cross water panels (like river and ocean) that can make it difficult for an enemy to escape. For example, the bard and dancer classes use their abilities to allow a single unit to get an extra turn after they've already moved, and Mages can use their magic on units that physical attacks are ineffective against. Each class has different abilities that the player can use to their advantage - Where one class may fail at certain tasks, another may succeed them spectacularly. There are many different classes, such as Mages, Pegasus Riders, Wyvern Riders, Lords, Archers, Bards, Dancers, and a vast many others. A class will often specialize in certain stats and/or weapons and will have certain traits that separate them from other classes. A class (兵種, Heishu) is, generally, a classification of unit recognized by identical or very similar sprites users of the class share.
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